Assemble a party of 3 in the Collection, then start a battle.
Raw Essence is a deterministic auto-battler. You open packs, draft a party, and watch dice resolve battles. Every visible number traces back to the seed.
Click OPEN PACK in the first tab. The game rolls seven attributes (2d4 − 5 each, range −3 to +3) and builds a character from those values. Higher totals tend toward rarer characters.
Determined by the sum of those seven rolls — not by a separate rarity die.
Roughly 45/34/14/4/2.4% on a long enough sample. Pity in the header is informational — it counts packs since your last Epic or better. It does not change the odds.
Switch to the COLLECTION tab. Click a card to add it to your party (up to 3). Click again to remove. Click RELEASE to drop a character permanently. The TO BATTLE button activates once you have exactly three.
Battles resolve themselves. Each combatant gets 5 Action Points per turn, plus up to 2 banked from the prior turn (max 7). They spend AP on movement (1 AP / 10 ft), basic attacks (2 AP), and abilities (varying). The L5 signature "spike" abilities are highlighted in the log when they fire — those are the dramatic moments the AP economy is built around.
Use the Speed selector to slow down or fast-forward. The Difficulty slider biases enemy rolls from −3 (gentle) to +3 (brutal).
The RNG is deterministic. Same seed = same packs = same characters, every time.
dragons, your name, a phrase.seed-N snapshot, where N = packs opened. It updates as you play.dragons-5 back into the Seed input. The game wipes, replays the same 5 packs, and drops you on the Collection with the exact same team.Raw Essence is a prototype playground for the MythReal system — pack openings demonstrate the character-generation engine; battles run the AP and ability mechanics. There is no campaign, no progression, no saved profile. Close the tab and the collection vanishes unless you've copied the Code.
For the actual tabletop rules, download the Quick-Start. To assemble a character with full control, use the Forge.