Where Myth Bleeds Into Reality

A classless tabletop RPG with infinite character builds, a unique Action Point combat system, and a multiverse where every legend has a grain of truth.

What Makes MythReal Different

No Classes. No Limits.

Forget picking a class. MythReal uses 20 Tech Trees — from Martial Arts to Summoning to Blood Magic — letting you build exactly the character you imagine. Mix a fire mage with a dual-wielding rogue. Combine hunting skills with arcane mastery. Your build, your rules.

Action Points Change Everything

Every turn you get 5 Action Points to spend however you want — move, attack, cast, or save them for next round. No more "I attack and end my turn." Every decision matters. Bank AP for a devastating combo, or spread your actions across movement and multiple strikes.

A Multiverse of Stories

Dragons soar through futuristic cities. Wizards and AI crack ancient mysteries together. MythReal's Mythoverse is a multiverse where mythology, sci-fi, horror, and fantasy collide. Five known worlds. Infinite adventures.

The World of Raefund

For thousands of years, Dragonkind ruled from above. The Elder Dragons led their clans with iron will and ancient magic. But when the Elders began to die, the oppressed Unter races — humans, elves, orcs — seized their chance. Now the continent of Elderlind stands divided: the New Unter Alliance in the West, the remnants of Dragonkind in the East, and a mystery that could unite or destroy them all.

Hand-drawn parchment map of Raefund, showing Newderland in the west, Elderlind in the east, Opalwood Forest, Painted Lake, Imanok's Pass, and Teamint Valley.
Raefund · The Known Continent
Renaissance-style anatomical codex illustration of a dragon, drawn in faded inks on aged parchment.
Codex of the Wyrm

Human

Adaptable. Ambitious. Two attribute boosts of your choice.

Elf

Ancient. Graceful. Bonuses to Coordination, Intelligence, and Faith.

Orc

Powerful. Resilient. Bonuses to Strength and Fortitude.

Drake

Draconic heritage. Bonuses to Strength and Wits.

Inside the Alpha

Weekend at Burny's is MythReal's official starter adventure — a 2–4 hour playable scenario set in the Teamint Valley, with characters, locations, and the system's first official villain. Glimpses below.

Cavernous stone throne chamber dominated by a colossal carved dragon's head, three small robed figures standing before it.
Burny's Throne Chamber
Where an Elder Dragon's reign begins — and may end — over a single weekend.
Illustrated overhead view of the village of Teaminton — small hobbit-style burrow homes, garden plots, and a winding stream.
Teaminton Village
A quiet farming hamlet in Teamint Valley. The party's first stop. The dragon's first target.
A translucent yellow slime creature with long brown dreadlocks, holding an ornate vintage microphone, surrounded by gold artifacts.
Blob Marley
A slime bard with a discography and opinions. Friend, foil, or fight — depends on the table.
Download Weekend at Burny's

Free alpha · runs with the Quick-Start Rules · pregens included

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Tech Trees
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Playable Ancestries
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Character Backgrounds
Possible Character Builds

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